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Available copies

  • 1 of 2 copies available at Sage Library System.

Current holds

0 current holds with 2 total copies.

Summary:

"Machines That Think! explores machines from ancient history to today that perform a multitude of tasks, from making mind-numbing calculations to working on assembly lines to guiding spaceships to the moon. Included are fascinating looks at the world's earliest calculators, the birth of computer programming, and the arrival of smartphones. Contributors discussed include Muhammad ibn Mūsā al-Khwārizmī, Ada Lovelace, and Bill Gates. From the abacus to artificial intelligence, machines through the ages have pushed the boundaries of human capability and creativity."
Location Call Number / Copy Notes Barcode Shelving Location Circulation Modifier Age Hold Protection Active/Create Date Status Due Date
Gilliam County Library JGN 006.3 BROW (Text) 37823000183196 New New/High Demand Branch_Only_3months 02/24/2021 Checked out 04/19/2021
Hood River County Library J GRAPHIC 006.3 BRO (Text) 33892100695619 Children's Graphic Novels & Comics Book None 07/13/2020 Available -

Record details

  • ISBN: 9781419740985
  • ISBN: 1419740989
  • Physical Description: 124 pages : color illustrations; 21 cm.
  • Publisher: New York : Amulet Books, 2020.

Content descriptions

Bibliography, etc. Note:
Includes bibliographical references.
Summary, etc.:
"Machines That Think! explores machines from ancient history to today that perform a multitude of tasks, from making mind-numbing calculations to working on assembly lines to guiding spaceships to the moon. Included are fascinating looks at the world's earliest calculators, the birth of computer programming, and the arrival of smartphones. Contributors discussed include Muhammad ibn Mūsā al-Khwārizmī, Ada Lovelace, and Bill Gates. From the abacus to artificial intelligence, machines through the ages have pushed the boundaries of human capability and creativity." -- Provided by publisher.
Subject: Computers > History > Juvenile literature.
Autonomous robots > Juvenile literature.
Artificial intelligence > Juvenile literature.
Computers > Cartoons and comics.
Autonomous robots > Cartoons and comics.
Artificial intelligence > Cartoons and comics.
Genre: Educational comics.
Comics (Graphic works)
Graphic novels.
Graphic novels.
LDR 02440cam a22005418i 4500
0012217559
003SAGE
00520200703202945.0
008190611s2020 nyua j b6 000 0 eng
010 . ‡a 2019024631
019 . ‡a1154631754
020 . ‡a9781419740985 ‡q(hardcover)
020 . ‡a1419740989 ‡q(hardcover)
020 . ‡z9781683358671 ‡q(ebook)
035 . ‡a(OCoLC)1119132641 ‡z(OCoLC)1154631754
042 . ‡apcc
049 . ‡aOR4A
040 . ‡aDLC ‡beng ‡erda ‡cDLC ‡dOCLCO ‡dBDX ‡dOCLCF ‡dWYL ‡dOCLCO ‡dVCQ ‡dOQX ‡dTI2 ‡dFMG ‡dOCLCA ‡dIJ5
049 . ‡a$LIBSAGO ‡sAO ‡p1 ‡n0001
05000. ‡aQA76.23 ‡b.B76 2020
08200. ‡a006.3 ‡223
1001 . ‡aBrown, Don, ‡d1949- ‡eauthor. ‡0(DLC)1927182
24510. ‡aMachines that think! / ‡cDon Brown.
264 1. ‡aNew York : ‡bAmulet Books, ‡c2020.
300 . ‡a124 pages : ‡bcolor illustrations; ‡c21 cm.
336 . ‡atext ‡btxt ‡2rdacontent
337 . ‡aunmediated ‡bn ‡2rdamedia
338 . ‡avolume ‡bnc ‡2rdacarrier
385 . ‡nage ‡aChildren ‡2lcdgt
4901 . ‡aBig ideas that changed the world ; ‡v#2
504 . ‡aIncludes bibliographical references.
520 . ‡a"Machines That Think! explores machines from ancient history to today that perform a multitude of tasks, from making mind-numbing calculations to working on assembly lines to guiding spaceships to the moon. Included are fascinating looks at the world's earliest calculators, the birth of computer programming, and the arrival of smartphones. Contributors discussed include Muhammad ibn Mūsā al-Khwārizmī, Ada Lovelace, and Bill Gates. From the abacus to artificial intelligence, machines through the ages have pushed the boundaries of human capability and creativity." ‡c-- Provided by publisher.
650 0. ‡aComputers ‡xHistory ‡vJuvenile literature.
650 0. ‡aAutonomous robots ‡vJuvenile literature.
650 0. ‡aArtificial intelligence ‡vJuvenile literature.
650 1. ‡aComputers ‡vCartoons and comics.
650 1. ‡aAutonomous robots ‡vCartoons and comics.
650 1. ‡aArtificial intelligence ‡vCartoons and comics.
655 7. ‡aEducational comics. ‡2lcgft ‡0(DLC)1430112
655 7. ‡aComics (Graphic works) ‡2lcgft ‡0(DLC)1430038
655 7. ‡aGraphic novels. ‡2lcgft ‡0(DLC)1430198
655 1. ‡aGraphic novels. ‡0(DLC)1430198
830 0. ‡aBig ideas that changed the world. ‡0(SAGE)2121573
830 0. ‡aBig ideas that changed the world ; ‡v#2. ‡0(SAGE)2121573
902 . ‡aMARCIVE 072020
994 . ‡aC0 ‡bOR4
999 . ‡eBook
905 . ‡uadmin
901 . ‡aon1119132641 ‡bOCoLC ‡c2217559 ‡tbiblio ‡soclc

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