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Problem solving / by School Mathematics Project(SAGE)1630739;
Subjects: Mathematics; Problem solving.; Mathematics; Mathematical models;
Available copies: 1 / Total copies: 1
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Problem Solving [electronic resource]. by Reed, Cristie(SAGE)2057521; Learning, Britannica Digital.;
CoverThis book explores how everyone has problems and how most problems have solutions. Students learn the importance of stopping and thinking and getting all the facts so they can be better prepared to solve a problem they may encounter.
Subjects: Electronic books.; Problem-solving -- Study and teaching.; Problem-solving.;
© 2014., Britannica Digital Learning,
On-line resources: CGCC online access;
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Just Start : Take Action, Embrace Uncertainty, Create the Future. by Schlesinger, Leonard.; Kiefer, Charles.; Brown, Paul(DLC)1651060;
Description based on publisher supplied metadata and other sources.Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2017. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.
Subjects: Electronic books.; Problem solving.;
On-line resources: CGCC online access;
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Judgment Calls : Twelve Stories of Big Decisions and the Teams That Got Them Right. by Davenport, Thomas.; Manville, Brook.; Prusak, Laurence.(DLC)1843874;
Description based on publisher supplied metadata and other sources.Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2017. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.
Subjects: Electronic books.; Problem solving.;
On-line resources: CGCC online access;
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Design for a Better Future : A Guide to Designing in Complex Systems. by Body, John.; Terrey, Nina.;
Cover -- Title -- Copyright -- CONTENTS - OVERVIEW -- Contents -- List of Figures -- Foreword -- Acknowledgements -- How to build a time machine… -- Complexity -- What to expect -- About ThinkPlace -- 01 Introducing design in complex systems -- About complex systems -- Applying a design approach -- About co‑design -- About innovation -- Conclusion -- 02 Operative concepts -- Framing problems and working with uncertainty -- Wicked problems -- Levels of uncertainty in systems -- The four orders of design -- Exploring all perspectives -- Co-design -- Design research -- Strategic conversation -- Four voices of design -- Core design team -- The complex system tensor -- Innovating -- Innovation as learning -- Divergent and convergent thinking -- Rapid iteration -- Applying design to a complex system -- The four layers of design -- Turning vision into reality -- Generating public value -- Summary -- 03 Methodology -- Design principles -- The Design System -- Envision it -- Design it -- Make it -- Measure it -- Conclusion -- 04 Design challenges -- Policy design challenge -- Strategy design challenge -- Program design challenge -- Service design challenge -- Product design challenge -- Organisation design challenge -- 'Stacking' design challenges -- Conclusion -- 05 Core expertise -- Typical combinations of expertise -- As a designer - typical combinations of expertise -- As a design team - typical combinations of expertise required -- A closer look at the areas of expertise -- Complex system-in-focus -- Co-design leadership -- Strategic facilitation -- Design research -- Information and visual design -- Experience and interaction design -- Behavioural insights and change -- Business design -- Design delivery -- Action-led evaluation -- 06 Tools and techniques -- Learning deep -- Ecosystem mapping -- Ethnographic research -- Group conversations.Key stakeholder interviews -- Card sorting -- Affinity mapping -- Telling the story -- Conversation tracking -- Mapping experiences -- Personas -- Business process mapping -- Case studies -- Empathy mapping -- Thinking Beyond -- Idea sheets -- Ideation sessions -- Ideas labs -- Scenario planning -- Design camp -- Solution blueprinting -- Building and testing -- Prototyping -- Usability testing -- Outlook -- Bibliography and further reading -- Index.Description based on publisher supplied metadata and other sources.
Subjects: Electronic books.; Problem solving.;
On-line resources: CGCC online access;
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The Design Thinking Toolbox : A Guide to Mastering the Most Popular and Valuable Innovation Methods. by Lewrick, Michael.; Link, Patrick.; Leifer, Larry.;
Intro -- The Design Thinking Toolbox -- Preface -- Contents -- The Toolbox in a nutshell -- The global survey -- Results of the survey -- What is design thinking? -- Design thinking? -- Who is Lilly? -- Quick start -- The Toolbox -- Warm-ups that fit the setting -- Popular warm-ups -- Clapping game -- Bingo -- Stop &amp -- go -- 30 circles -- Ninja -- Marshmallow challenge -- Phase: Understand -- Problem statement -- Design principles -- Interview for empathy -- Explorative interview -- Ask 5x why -- 5W+H questions -- Jobs to be done -- Extreme users/Lead users -- Stakeholder map -- Emotional response cards -- Phase: Observe -- Empathy map -- Persona/User profile -- Customer journey map -- AEIOU -- Analysis questions builder -- Peers observing peers -- Trend analysis -- Phase: Define point of view -- "How might we..." question -- Storytelling -- Context mapping -- Define success -- Vision cone -- Critical items diagram -- Phase: Ideate -- Brainstorming -- 2x2 Matrix -- Dot voting -- 6-3-5 Method -- Special brainstorming -- Analogies &amp -- benchmarking as inspiration -- NABC -- Blue ocean tool &amp -- buyer utility map -- Phase: Prototype -- Frequently used kinds of prototypes -- Focused experiments - Critical Experience Prototype (CEP) &amp -- Critical Function Prototype (CFP) -- Crazy experiments - Dark horse prototype -- Combined experiments - Funky prototype -- Imagining the future - Vision prototype -- Prototype with a first function - functional (system) prototype -- Solutions in detail - "X is finished" -- (Hopefully) at the finish - Final prototype -- Exploration map -- Prototype to test -- Service blueprint -- MVP = Minimum viable product -- Phase: Test -- Testing sheet -- Feedback capture grid -- Powerful questions in experience testing -- Solution interview -- Structured usability testing -- A/B Testing -- Phase: Reflect.I like, I wish, I wonder -- Retrospective "sailboat" -- Create a pitch -- Lean canvas -- Lessons learned -- Road map for implementation -- Problem to growth &amp -- scale innovation funnel -- Applications -- Universities: ME310 at Stanford University -- Companies: "Co-creation toolbox" by Siemens -- Intrapreneurship: "Kickbox" by Swisscom -- Transformation: "Digital transformation road map" -- Promotion of young talent: "Young innovators" -- Personal change: "Design thinking life" -- Closing words -- Authors &amp -- contributors -- Sources and index -- Workshop Planning Canvas -- EULA.Description based on publisher supplied metadata and other sources.
Subjects: Electronic books.; Problem solving.;
On-line resources: CGCC online access;
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Problem solving [electronic resource (video)] / by Cambridge Educational (Firm)(SAGE)1949743; Films for the Humanities & Sciences (Firm)(SAGE)1984150; Films Media Group(SAGE)1996584;
Problem Solving as a Challenge (4:42) -- Role Playing (2:50) -- Dealing with Clients (3:52) -- Positive Attitude (4:33)Problems are a natural part of the business world, so learning how to solve them efficiently is extremely important. This video demonstrates problem-solving skills for workers in wide range of occupations. Key elements of successful problem solving, such as staying focused, collecting all of the pertinent data, examining the situation from multiple perspectives, and knowing when to ask for assistance, are highlighted. In addition, role-play, active listening, and a positive attitude are offered as proactive measures to help reduce the frequency and severity of work-related problems.Mode of access: Internet.System requirements: FOD playback platform.Title from distributor's description.
Subjects: Educational films.; Internet videos.; Videorecording.; Customer services; Employees; Filing systems; Office management; Office practice; Success in business; Training; Typewriting;
© [2005], c2000., Films Media Group,
On-line resources: CGCC online access -- Part of the Films on Demand collection.;
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Problem solving [electronic resource (video)] / by Films for the Humanities & Sciences (Firm)(SAGE)1984150; Films Media Group(SAGE)1996584; MasterSource.;
Bad Bosses in the Workplace (3:38) -- Workplace: Impact of Decisions (3:15) -- Steps to Creative Problem Solving (3:25) -- Identification of Office Problems (3:36) -- Ideas About Office Problems (4:38) -- Criteria for Finding Best Solution to Office Problems (3:08) -- Action Plans for Putting Solutions in Place (3:10) -- Creative Solutions to Office Problems (3:26)We make plans based on events proceeding as they should, but, in reality, problems arise more often than not. One of the most important sets of skills, in or out of the office, is problem solving. This program, presented in seminar format, addresses the creative and efficient channeling of energy to resolve problems. A unique five-step method for solving problems is described, and detailed exercises are presented.13 & up.Mode of access: Internet.System requirements: FOD playback platform.Title from distributor's description.
Subjects: Educational films.; Internet videos.; Videorecording.; Organizational behavior;
© [2008], c1988., Films Media Group,
On-line resources: CGCC online access -- Part of the Films on Demand collection.;
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Problem solving. by Mackall, Dandi Daley.Problem solving.; J.G. Ferguson Publishing Company(SAGE)1682579;
Includes bibliographical references and index.Pt. I: Problem-solving tools. The problem solver in you ; Using scientific thinking to solve problems ; Using creative thinking to solve problems ; Problem-solving potholes and pitfalls -- Pt. II: The problem-solving process. Step 1-identify and define the problem ; Step 2-define goals and objectives ; Step 3-generate solutions ; Step 4-make a plan of action ; Step 5-follow through ; Decision making.
Subjects: Vocational guidance; Career development; High school graduates; Problem solving.;
Available copies: 1 / Total copies: 1
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Problem Solving : 50 Math Super Puzzles. by Canavan, Thomas.(DLC)1578382;
Cover -- Title -- Copyright -- Contents -- Introduction -- Number Crunch -- One to Nine -- Making Arrangements -- Total Concentration -- Mini Sudoku -- Pyramid Plus -- Tile Twister -- Number Path -- Hexagony -- Mini Sudoku -- Making Arrangements -- Pyramid Plus -- One to Nine -- Number Crunch -- Total Concentration -- Tile Twister -- Pyramid Plus -- Mini Sudoku -- Total Concentration -- Hexagony -- Number Path -- Making Arrangements -- Hexagony -- Pyramid Plus -- One to Nine -- Mini Sudoku -- Number Crunch -- Total Concentration -- Tile Twister -- One to Nine -- Making Arrangements -- Hexagony -- Number Path -- Mini Sudoku -- Word Puzzles -- Solutions -- Glossary -- Further Information -- Index.Description based on publisher supplied metadata and other sources.Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2018. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.
Subjects: Electronic books.; Mathematical recreations; Mathematical recreations-Juvenile literature.; Problem solving.; Problem solving-Juvenile literature.;
On-line resources: CGCC online access;
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