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Crames [electronic resource] : Creative Games to Help Children Learn to Think and Problem Solve (in only 5 minutes a day!)

Summary:

CRAMES are practical, easy-to-use creative games that get children thinking creatively. The stimulating trigger questions develop problem solving and creative thinking skills in activities that take as little as five minutes a day. No preparation is needed, just the willingness to think creatively. Trigger questions range from 'What if the sea turned everything it touched red?' and 'How many things can you think of that squeak?' to 'How is a museum like a story?' and 'Would you rather be a p...

Record details

  • ISBN: 9780857470751
  • Physical Description: 1 online resource (42 p.)
  • Publisher: Luton : Andrews UK, 2013.

Content descriptions

General Note:
Description based upon print version of record.
Formatted Contents Note:
Cover; Front Matter; Title Page; Crames; What if?; Give me five; Flow; Link; Stance balance perception; Stance…; Balance…; Perception…; Invent and improve; Invent…; Improve… how could you improve…; Improve…; Back Matter; Also Available
Summary, etc.:
CRAMES are practical, easy-to-use creative games that get children thinking creatively. The stimulating trigger questions develop problem solving and creative thinking skills in activities that take as little as five minutes a day. No preparation is needed, just the willingness to think creatively. Trigger questions range from 'What if the sea turned everything it touched red?' and 'How many things can you think of that squeak?' to 'How is a museum like a story?' and 'Would you rather be a p...
Subject: Creative thinking
Education
Educational games
Genre: Electronic books.

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